2007, ISBN: 9781430200215
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2007, ISBN: 9781430200215
eBooks, eBook Download (PDF), 1st ed. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level phys… Más…
ISBN: 9781430200215
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer co… Más…
ISBN: 9781430200215
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer co… Más…
ISBN: 9781430200215
A digital copy of "Physics For Game Programmers" by Palmer. Download is immediately available upon purchase! 9781430200215,1430200219,physics,game,programmers,palmer eBook, Vitalsource T… Más…
ISBN: 9781430200215
Physics for Game Programmers ab 52.99 € als pdf eBook: . Aus dem Bereich: eBooks, Sachthemen & Ratgeber, Computer & Internet, Medien > Bücher, Physics for Game Programmers - eBook als pdf… Más…
Datos bibliográficos del mejor libro coincidente
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Detalles del libro - Physics for Game Programmers
EAN (ISBN-13): 9781430200215
ISBN (ISBN-10): 1430200219
Año de publicación: 2007
Editorial: Apress
472 Páginas
Idioma: eng/Englisch
Libro en la base de datos desde 2010-08-18T23:23:55-05:00 (Mexico City)
Página de detalles modificada por última vez el 2024-01-03T07:48:44-06:00 (Mexico City)
ISBN/EAN: 1430200219
ISBN - escritura alterna:
1-4302-0021-9, 978-1-4302-0021-5
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: grant
Título del libro: game physics
Datos del la editorial
Autor: Grant Palmer
Título: Physics for Game Programmers
Editorial: Apress; APRESS
472 Páginas
Año de publicación: 2007-12-27
Berkeley; CA; US
Idioma: Inglés
79,99 € (DE)
88,50 CHF (CH)
Available
XXV, 472 p.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Informatik; Spieleentwicklung und -programmierung; Verstehen; C#; Java; language; programming; simulation; B; Game Development; Software Engineering/Programming and Operating Systems; Game Development; Software Engineering; Professional and Applied Computing; Software Engineering; BC
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