Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - libro nuevo
2002, ISBN: 3540430806
2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… Más…
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Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - libro nuevo
2002, ISBN: 3540430806
2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… Más…
Achtung-Buecher.de MARZIES.de Buch- und Medienhandel, 14621 Schönwalde-Glien Gastos de envío:Versandkostenfrei innerhalb der BRD. (EUR 0.00) Details... |
Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - libro nuevo
2002, ISBN: 3540430806
2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… Más…
Achtung-Buecher.de MARZIES.de Buch- und Medienhandel, 14621 Schönwalde-Glien Gastos de envío:Versandkostenfrei innerhalb der BRD. (EUR 0.00) Details... |
2001, ISBN: 9783540430803
*Computers and Games* - Second International Conference CG 2001 Hamamatsu Japan October 26-28 2000 Revised Papers. Auflage 2001 / Taschenbuch für 53.49 € / Aus dem Bereich: Bücher, Englis… Más…
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2001, ISBN: 9783540430803
*Computers and Games* - Second International Conference CG 2001 Hamamatsu Japan October 26-28 2000 Revised Papers. Auflage 2001 / Taschenbuch für 53.49 € / Aus dem Bereich: Bücher, Ratgeb… Más…
Hugendubel.de Gastos de envío:Shipping in 3 days, , Versandkostenfrei nach Hause oder Express-Lieferung in Ihre Buchhandlung., DE. (EUR 0.00) Details... |
Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - libro nuevo
2002, ISBN: 3540430806
2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… Más…
Frank, Ian (Herausgeber); Marsland, Tony (Herausgeber):
Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - libro nuevo2002, ISBN: 3540430806
2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… Más…
Computers and Games Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers - libro nuevo
2002
ISBN: 3540430806
2001 Kartoniert / Broschiert Agent (EDV) - Agentensystem, Algorithmus, Computerspiel / Programmierung, Intelligenz / Künstliche Intelligenz, KI, Künstliche Intelligenz - AI, Roboter - R… Más…
2001, ISBN: 9783540430803
*Computers and Games* - Second International Conference CG 2001 Hamamatsu Japan October 26-28 2000 Revised Papers. Auflage 2001 / Taschenbuch für 53.49 € / Aus dem Bereich: Bücher, Englis… Más…
2001, ISBN: 9783540430803
*Computers and Games* - Second International Conference CG 2001 Hamamatsu Japan October 26-28 2000 Revised Papers. Auflage 2001 / Taschenbuch für 53.49 € / Aus dem Bereich: Bücher, Ratgeb… Más…
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Detalles del libro - Computers and Games
EAN (ISBN-13): 9783540430803
ISBN (ISBN-10): 3540430806
Tapa blanda
Año de publicación: 2002
Editorial: Springer Berlin Heidelberg
464 Páginas
Peso: 0,696 kg
Idioma: eng/Englisch
Libro en la base de datos desde 2007-05-24T07:54:01-05:00 (Mexico City)
Página de detalles modificada por última vez el 2024-02-09T05:51:55-06:00 (Mexico City)
ISBN/EAN: 3540430806
ISBN - escritura alterna:
3-540-43080-6, 978-3-540-43080-3
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: marsland, ian
Título del libro: japan computer, computers games, hamamatsu, artificial intelligence and computer games, artificial intelligence for games, international 2000 2001, this japan, october, look into japan, 2063
Datos del la editorial
Autor: Tony Marsland; Ian Frank
Título: Lecture Notes in Computer Science; Computers and Games - Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers
Editorial: Springer; Springer Berlin
450 Páginas
Año de publicación: 2002-01-09
Berlin; Heidelberg; DE
Impreso en
Peso: 1,430 kg
Idioma: Inglés
53,49 € (DE)
54,99 € (AT)
59,00 CHF (CH)
POD
XIV, 450 p.
BC; Popular Computer Science; Hardcover, Softcover / Sachbücher/Natur, Technik/Naturwissenschaft; Informatik; Verstehen; Sport; Spiel; Informatik; Computer and games; RoboCup; agents; algorithmic learning; complexity; computational learning; computer games; data mining; game theory; learning; pattern association; reinforcement learning; search algorithms; search strategies; searching; algorithm analysis and problem complexity; data structures; Theory of Computation; Artificial Intelligence; Mathematics of Computing; Algorithm Analysis and Problem Complexity; Data Structures; Computer Science; Theory of Computation; Artificial Intelligence; Mathematics of Computing; Algorithms; Data Science; Theoretische Informatik; Künstliche Intelligenz; Mathematik für Informatiker; Algorithmen und Datenstrukturen; Datenbanken; EA
Search and Strategies.- A Least-Certainty Heuristic for Selective Search.- Lambda-Search in Game Trees — with Application to Go.- Abstract Proof Search.- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods.- Strategies for the Automatic Construction of Opening Books.- Awari Retrograde Analysis.- Construction of Chinese Chess Endgame Databases by Retrograde Analysis.- Learning and Pattern Acquisition.- Learning from Perfection.- Chess Neighborhoods, Function Combination, and Reinforcement Learning.- Learning a Go Heuristic with Tilde.- Learning Time Allocation Using Neural Networks.- Theory and Complexity Issues.- The Complexity of Graph Ramsey Games.- Virus Versus Mankind.- Creating Difficult Instances of the Post Correspondence Problem.- Integer Programming Based Algorithms for Peg Solitaire Problems.- Ladders Are PSPACE-Complete.- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs.- Further Experiments with Games.- New Self-Play Results in Computer Chess.- SUPER-SOMA — Solving Tactical Exchanges in Shogi without Tree Searching.- A Shogi Processor with a Field Programmable Gate Array.- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi.- Abstraction Methods for Game Theoretic Poker.- Reasoning by Agents in Computer Bridge Bidding.- Invited Talks and Reviews.- Linguistic Geometry for Solving War Games.- Physics and Ecology of Rock-Paper-Scissors Game.- Review: Computer Language Games.- Review: Computer Go 1984–2000.- Review: Intelligent Agents for Computer Games.- Review: RoboCup through 2000.- Review: Computer Shogi through 2000.Más, otros libros, que pueden ser muy parecidos a este:
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