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Chris Crawford on Interactive Storytelling by Chris Crawford - Chris Crawford
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Chris Crawford:

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ISBN: 9780321278906

Chris Crawford on Interactive Storytelling by Chris Crawford is available now at a great price and will be shipped directly to you fast and hassle free. We specialize in shipping affordab… Más…

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Chris Crawford:

Chris Crawford on Interactive Storytelling - Pasta blanda

ISBN: 9780321278906

New Riders. Paperback. GOOD. Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex library… Más…

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Chris Crawford:
Chris Crawford on Interactive Storytelling - Pasta blanda

ISBN: 9780321278906

New Riders Pub. Paperback. GOOD. Spine creases, wear to binding and pages from reading. May contain limited notes, underlining or highlighting that does affect the text. Possible ex lib… Más…

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Chris Crawford:
Chris Crawford on Interactive Storytelling by Chris Crawford - libro usado

ISBN: 9780321278906

A game design luminary shows game designers, developers, and new media professionals how to tell a story interactively. Opinionated and thought-provoking, this volume opens users' minds t… Más…

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Chris Crawford on Interactive Storytelling - Crawford, Chris
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Crawford, Chris:
Chris Crawford on Interactive Storytelling - libro usado

ISBN: 9780321278906

A game design luminary shows game designers, developers, and new media professionals how to tell a story interactively. Opinionated and thought-provoking, this volume opens users' minds t… Más…

used in stock. Gastos de envío:zzgl. Versandkosten., más gastos de envío

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Chris Crawford on Interactive Storytelling

As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively - and in a way that keeps your audience coming back for more - can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication "The Art of Computer Game Design" and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies - and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.

Detalles del libro - Chris Crawford on Interactive Storytelling


EAN (ISBN-13): 9780321278906
ISBN (ISBN-10): 0321278909
Tapa blanda
Año de publicación: 2004
Editorial: NEW RIDERS PUBL
366 Páginas
Peso: 0,649 kg
Idioma: eng/Englisch

Libro en la base de datos desde 2007-06-12T16:35:46-05:00 (Mexico City)
Página de detalles modificada por última vez el 2022-11-16T06:10:28-06:00 (Mexico City)
ISBN/EAN: 9780321278906

ISBN - escritura alterna:
0-321-27890-9, 978-0-321-27890-6
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: chris, crawford
Título del libro: chris crawford interactive storytelling


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