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2011, ISBN: 9781118038819
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2011, ISBN: 9781118038819
Build Your Own Arcade Machine, eBooks, eBook Download (PDF), 2. Auflage, [PU: John Wiley & Sons], John Wiley & Sons, 2011
lehmanns.de Gastos de envío:Download sofort lieferbar. (EUR 0.00) Details... |
2011, ISBN: 9781118038819
Build Your Own Arcade Machine, eBooks, eBook Download (PDF), 2. Auflage, The bestseller returns--completely updated to include thenewest hardware, software, and techniques for building yo… Más…
ISBN: 9781118038819
The bestseller returns completely updated to include the newest hardware, software, and techniques for building your own arcadeInterest in classical arcade games remains on the rise, and … Más…
2011
ISBN: 9781118038819
The bestseller returns--completely updated to include thenewest hardware, software, and techniques for building your ownarcade Interest in classical arcade games remains on the rise, a… Más…
2011, ISBN: 9781118038819
The bestseller returns--completely updated to include thenewest hardware, software, and techniques for building your ownarcade Interest in classical arcade games remains on the rise, a… Más…
2011, ISBN: 9781118038819
Build Your Own Arcade Machine, eBooks, eBook Download (PDF), 2. Auflage, [PU: John Wiley & Sons], John Wiley & Sons, 2011
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Detalles del libro - Project Arcade
EAN (ISBN-13): 9781118038819
ISBN (ISBN-10): 1118038819
Año de publicación: 2011
Editorial: John Wiley & Sons
504 Páginas
Idioma: eng/Englisch
Libro en la base de datos desde 2012-08-04T00:08:40-05:00 (Mexico City)
Página de detalles modificada por última vez el 2023-12-07T15:41:43-06:00 (Mexico City)
ISBN/EAN: 9781118038819
ISBN - escritura alterna:
1-118-03881-9, 978-1-118-03881-9
Mode alterno de escritura y términos de búsqueda relacionados:
Título del libro: arcade
Datos del la editorial
Autor: John St. Clair
Título: Project Arcade - Build Your Own Arcade Machine
Editorial: Wiley; John Wiley & Sons
552 Páginas
Año de publicación: 2011-01-12
Idioma: Inglés
20,99 € (DE)
Not available (reason unspecified)
EA; E107; E-Book; Nonbooks, PBS / Informatik, EDV/Sonstiges; Computer- und Onlinespiele; Computer Game Software; Computer Hardware/PC; Computer-Ratgeber; Computerspiel; Computerspiele; Computing Special Topics; End-User Computing; Hardware / PC; Spezialthemen Computerratgeber; Spieleprogrammierung; Hardware / PC; Computerspiele; Spezialthemen Computerratgeber; BC
Introduction. Part I Playing Your Games the Way They Are Meant to Be Played-- with Arcade Controls. Chapter 1 Picking Your Path to Game-Playing Nirvana. Chapter 2 Building Your Arcade Cabinet. Part II Designing and Building Your Dream Arcade ControlPanel. Chapter 3 Pushing Your Buttons and the Joy of Joysticks. Chapter 4 Taking Your Game Out for a Spin -- Spinners andTrackballs. Chapter 5 Arcade Controls for Power Gamers. Chapter 6 Building the Control Panel. Part III Hooking Things Up Under the Hood -- Time toTrick the Computer. Chapter 7 How It Works -- Turning a Computer into theBrains of an Arcade Machine. Chapter 8 Using the Keyboard Connector for Arcade Controls. Chapter 9 Arcade Controls Using the Mouse Connector. Chapter 10 Miscellaneous Bits of Arcade Trickery. Part IV Putting Together the Final Pieces. Chapter 11 Audio -- Silence Isn't Golden. Chapter 12 A Picture Is Worth a Thousand . . . Tokens? Chapter 13 A Picture Is Worth a Thousand . . . Tokens? Chapter 14 Choosing and Loading Software. Chapter 15 Buttoning Up the Odds and Ends. Part V Like the Concept but Not Sure You Have It inYou? Chapter 16 Stuck? Frustrated? Out of Quarters? Chapter 17 Buying Your Way to Gaming Nirvana. Chapter 18 Online Places to Go. Appendix A Where to Find Arcade Parts for YourProject. Appendix B The Great Debate -- Preserving Versus MAMEingthe Past. Appendix C What's on the CD? Index.Más, otros libros, que pueden ser muy parecidos a este:
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