ISBN: 9781430248996
[ED: Taschenbuch], [PU: Springer, Berlin, Apress], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You ma… Más…
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ISBN: 9781430248996
[ED: Taschenbuch], [PU: Springer, Berlin, Apress], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You ma… Más…
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ISBN: 9781430248996
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya… Más…
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Beginning 3D Game Development with Unity 4 : All-in-One, Multi-Platform Game Development by Sue Blackman - libro usado
ISBN: 9781430248996
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, … Más…
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Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action) - Pasta blanda
ISBN: 9781430248996
Apress. Paperback. POOR. Noticeably used book. Heavy wear to cover. Pages contain marginal notes, underlining, and or highlighting. Possible ex library copy, with all the markings/stick… Más…
Biblio.co.uk |
ISBN: 9781430248996
[ED: Taschenbuch], [PU: Springer, Berlin, Apress], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You ma… Más…
ISBN: 9781430248996
[ED: Taschenbuch], [PU: Springer, Berlin, Apress], Neuware - Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You ma… Más…
ISBN: 9781430248996
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya… Más…
Beginning 3D Game Development with Unity 4 : All-in-One, Multi-Platform Game Development by Sue Blackman - libro usado
ISBN: 9781430248996
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, … Más…
Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action) - Pasta blanda
ISBN: 9781430248996
Apress. Paperback. POOR. Noticeably used book. Heavy wear to cover. Pages contain marginal notes, underlining, and or highlighting. Possible ex library copy, with all the markings/stick… Más…
Datos bibliográficos del mejor libro coincidente
Detalles del libro - Beginning 3D Game Development with Unity 4 by Sue Blackman Paperback | Indigo Chapters
EAN (ISBN-13): 9781430248996
ISBN (ISBN-10): 1430248998
Tapa dura
Tapa blanda
Año de publicación: 2013
Editorial: Sue Blackman
850 Páginas
Peso: 1,425 kg
Idioma: Englisch
Libro en la base de datos desde 2007-08-28T13:10:04-05:00 (Mexico City)
Página de detalles modificada por última vez el 2024-03-13T14:09:41-06:00 (Mexico City)
ISBN/EAN: 9781430248996
ISBN - escritura alterna:
1-4302-4899-8, 978-1-4302-4899-6
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Autor del libro: blackman
Título del libro: the beginning was the name, unit one, game, some more beginning, after unity, platform, development, all one, beginn, sue, beginning with, unity action
Datos del la editorial
Autor: Sue Blackman
Título: Beginning 3D Game Development with Unity 4 - All-in-one, multi-platform game development
Editorial: Apress; APRESS
808 Páginas
Año de publicación: 2013-08-28
Berkeley; CA; US
Impreso en
Idioma: Inglés
90,94 € (DE)
93,49 € (AT)
100,50 CHF (CH)
POD
XXIII, 808 p. 515 illus.
BC; Hardcover, Softcover / Informatik, EDV/Informatik; Spieleentwicklung und -programmierung; Verstehen; Game Development; Computer Imaging, Vision, Pattern Recognition and Graphics; Bildverarbeitung; EA
Beginning 3D Game Development with Unity 4 introduces key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting. It enables independent game artists to learn how to produce casual games for mobile, desktop, and console platforms.Más, otros libros, que pueden ser muy parecidos a este:
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