Lisa Greathouse:Animales salvajes (Wild Animals) (Mathematics in the Real World)
- Pasta blanda 2011, ISBN: 9781433344039
PHI Learning. 5th or later edition. Softcover. New. C How to Program, 7/e introduces procedural programming in C and object-oriented and generic programming in C++. Its appropriate for … Más…
PHI Learning. 5th or later edition. Softcover. New. C How to Program, 7/e introduces procedural programming in C and object-oriented and generic programming in C++. Its appropriate for introductory and intermediate level C and C++ programming courses. It includes Key features of the new C standard covered in easy-to-include-or-omit modules. New Secure C Programming sections. Code tested on GNU gcc and Visual C++®. GNU gdb and Visual C++® debugging. Problem solving, data types, control statements, functions, arrays, pointers, strings, formatted I/O, structures, unions, bit manipulation, enumerations, files, data structures, pre-processor and more. Making a Difference exercise sets. Searching and sorting with an introduction to Big O. Contents: Preface. 1. Introduction to Computers, the Internet and the Web. 2. Introduction to C Programming. 3. Structured Program Development in C. 4. C Program Control. 5. C Functions. 6. C Arrays. 7. C Pointers. 8. C Characters and Strings. 9. C Formatted Input/Output. 10. C Structures, Unions, Bit Manipulation and Enumerations. 11. C File Processing. 12. C Data Structures. 13. C Preprocessor. 14. Other C Topics. 15. C++ as a Better C; Introducing Object Technology. 16. Introduction to Classes, Objects and Strings. 17. Classes: A Deeper Look, Part 1. 18. Classes: A Deeper Look, Part 2. 19. Operator Overloading; Class string. 20. Object-Oriented Programming: Inheritance. 21. Object-Oriented Programming: Polymorphism. 22. Templates. 23. Stream Input/Output. 24. Exception Handling: A Deeper Look. A. Operator Precedence Charts. B. ASCII Character Set. C. Number Systems. D. Game Programming: Solving Sudoku. Appendices on the Web. Index.E. Sorting: A Deeper Look. F. Introduction to the New C Standard. G. Using the Visual Studio Debugger. H. Using the GNU Debugger. Printed Pages: 976. NA, PHI Learning, 6, PHI Learning. 5th or later edition. Softcover. New. C How to Program, 7/e introduces procedural programming in C and object-oriented and generic programming in C++. Itâs appropriate for introductory and intermediate level C and C++ programming courses. It includes Key features of the new C standard covered in easy-to-include-or-omit modules. ⢠New Secure C Programming sections. ⢠Code tested on GNU gcc and Visual C++®. ⢠GNU gdb and Visual C++® debugging. ⢠Problem solving, data types, control statements, functions, arrays, pointers, strings, formatted I/O, structures, unions, bit manipulation, enumerations, files, data structures, pre-processor and more. ⢠âMaking a Differenceâ exercise sets. ⢠Searching and sorting with an introduction to Big O. Contents: Preface. 1. Introduction to Computers, the Internet and the Web. 2. Introduction to C Programming. 3. Structured Program Development in C. 4. C Program Control. 5. C Functions. 6. C Arrays. 7. C Pointers. 8. C Characters and Strings. 9. C Formatted Input/Output. 10. C Structures, Unions, Bit Manipulation and Enumerations. 11. C File Processing. 12. C Data Structures. 13. C Preprocessor. 14. Other C Topics. 15. C++ as a Better C; Introducing Object Technology. 16. Introduction to Classes, Objects and Strings. 17. Classes: A Deeper Look, Part 1. 18. Classes: A Deeper Look, Part 2. 19. Operator Overloading; Class string. 20. Object-Oriented Programming: Inheritance. 21. Object-Oriented Programming: Polymorphism. 22. Templates. 23. Stream Input/Output. 24. Exception Handling: A Deeper Look. A. Operator Precedence Charts. B. ASCII Character Set. C. Number Systems. D. Game Programming: Solving Sudoku. Appendices on the Web. Index.E. Sorting: A Deeper Look. F. Introduction to the New C Standard. G. Using the Visual Studio Debugger. H. Using the GNU Debugger. Printed Pages: 976., PHI Learning, 6, PHI Learning. 5th or later edition. Softcover. New. C How to Program, 7/e introduces procedural programming in C and object-oriented and generic programming in C++. Itâs appropriate for introductory and intermediate level C and C++ programming courses. It includes Key features of the new C standard covered in easy-to-include-or-omit modules. ⢠New Secure C Programming sections. ⢠Code tested on GNU gcc and Visual C++®. ⢠GNU gdb and Visual C++® debugging. ⢠Problem solving, data types, control statements, functions, arrays, pointers, strings, formatted I/O, structures, unions, bit manipulation, enumerations, files, data structures, pre-processor and more. ⢠âMaking a Differenceâ exercise sets. ⢠Searching and sorting with an introduction to Big O. Contents: Preface. 1. Introduction to Computers, the Internet and the Web. 2. Introduction to C Programming. 3. Structured Program Development in C. 4. C Program Control. 5. C Functions. 6. C Arrays. 7. C Pointers. 8. C Characters and Strings. 9. C Formatted Input/Output. 10. C Structures, Unions, Bit Manipulation and Enumerations. 11. C File Processing. 12. C Data Structures. 13. C Preprocessor. 14. Other C Topics. 15. C++ as a Better C; Introducing Object Technology. 16. Introduction to Classes, Objects and Strings. 17. Classes: A Deeper Look, Part 1. 18. Classes: A Deeper Look, Part 2. 19. Operator Overloading; Class string. 20. Object-Oriented Programming: Inheritance. 21. Object-Oriented Programming: Polymorphism. 22. Templates. 23. Stream Input/Output. 24. Exception Handling: A Deeper Look. A. Operator Precedence Charts. B. ASCII Character Set. C. Number Systems. D. Game Programming: Solving Sudoku. Appendices on the Web. Index.E. Sorting: A Deeper Look. F. Introduction to the New C Standard. G. Using the Visual Studio Debugger. H. Using the GNU Debugger. Printed Pages: 976., PHI Learning, 6, Teacher Created Materials, 2011. Perfect Bound. New. There are all kinds of ways to sort wild animals! This fun, Spanish-translated title teaches young readers how to recognize animals' different qualities and sort them into sets, familiarizing children with set theory, data analysis, and early STEM themes. With the help of fun, familiar images, engaging "You Try It!" problems, and a glossary, children will be able to sort animals into many different categories--big or small, fast or slow! Printed Pages: 32., Teacher Created Materials, 2011, 6<