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Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein, Aung Sithu Kyaw
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Johannes Stein, Aung Sithu Kyaw:

Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Pasta blanda

2011, ISBN: 9781849513982

Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 7045503, 3D Graphics, Graphics & Design, Computers & Technology, Sub… Más…

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Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Johannes Stein, Aung Sithu Kyaw
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Johannes Stein, Aung Sithu Kyaw:

Irrlicht 1.7 Realtime 3D Engine Beginner's Guide - Pasta blanda

2011, ISBN: 9781849513982

Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 7045503, 3D Graphics, Graphics & Design, Computers & Technology, Sub… Más…

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Irrlicht 1.7 Realtime 3D Engine: Beginner's Guide - J Stein, Aung Sithu Kyaw
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J Stein, Aung Sithu Kyaw:
Irrlicht 1.7 Realtime 3D Engine: Beginner's Guide - Pasta blanda

2011

ISBN: 9781849513982

Packt Publishing, Paperback, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Book, 0.47 kg, Verkaufsrang: 3619141, Graphics & Multimedia, Programming, Computing & Internet, S… Más…

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Irrlicht 1.7 Realtime 3D Engine Beginners Guide (English Edition) - Stein, Johannes
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Stein, Johannes:
Irrlicht 1.7 Realtime 3D Engine Beginners Guide (English Edition) - Pasta blanda

2011, ISBN: 9781849513982

Packt Publishing, Taschenbuch, 272 Seiten, Publiziert: 2011-10-28T00:00:01Z, Produktgruppe: Buch, 1.04 kg, Verkaufsrang: 9388, Grafik & Multimedia, Computer & Internet, Kategorien, Bücher… Más…

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Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide
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Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide - libro nuevo

ISBN: 9781849513982

Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide Books > Computers > Design > Graphic Design List_Books, [PU: Packt Publishing]

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Detalles del libro
Irrlicht 1.7 Realtime 3D Engine: Beginner's Guide

With your C++ skills and our writers' know-how, you're well on your way to using the Irrlicht Engine for your 2D and 3D applications. No prior knowledge of Irrlicht needed – this book goes from installation to deployment.

Overview

A comprehensive guide for C++ programmers to learn Irrlicht from scratch Learn to add, manipulate, and animate meshes Manage scenes, nodes, and cameras Use particle systems, shaders, and lights for enhancement Written in beginner's guide style with exhaustive explanations of code and plenty of screenshots added in for ease of learning

What you will learn from this book

Set up Irrlicht on different platforms Create your very first empty application using different platforms and IDEs Apply textures to meshes, load, and access them Add and manipulate images Change the graphical layout of the user interface Learn about data types to access objects in a 3D space and facilitate the workflow Manipulate and manage scenes Set up a custom node and animate it using Node Animator Learn how to move the camera Add prefabricated and custom cameras Add, manage, and manipulate lights Create eye-candy effects with particle systems Handle data and files with Irrlicht Implement shaders for complex effects Deploy your application

Approach

A beginner's guide with plenty of screenshots and explained code.

Who this book is written for

If you have C++ skills and are interested in learning Irrlicht, this book is for you. Absolutely no knowledge of Irrlicht is necessary for you to follow this book!

In Detail

The Irrlicht Engine is a cross-platform high-performance real-time 3D engine written in C++. It features a powerful high-level API for creating complete 3D and 2D applications such as games or scientific visualizations.

Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide will teach you to master all that is required to create 2D and 3D applications using Irrlicht, beginning right from installation and proceeding step-by-step to deployment.

Beginning with installation, this book guides you through creating a basic template application, followed by meshes, overlays, and UI. You will then scan through data types, nodes, scenes, camera, lights, and particle systems. Finally, you will learn about some advanced concepts such as handling data, files, and shaders, followed by the last stage – deployment.

This book is a step-by-step guide to Irrlicht that starts at an easy level for beginners and then gradually works to more advanced topics through clear code examples and a number of demos, which illustrate theoretical conce

Detalles del libro - Irrlicht 1.7 Realtime 3D Engine: Beginner's Guide


EAN (ISBN-13): 9781849513982
ISBN (ISBN-10): 1849513988
Tapa blanda
Año de publicación: 2011
Editorial: Packt Publishing
272 Páginas
Peso: 0,474 kg
Idioma: Englisch

Libro en la base de datos desde 2008-03-31T19:27:49-06:00 (Mexico City)
Página de detalles modificada por última vez el 2023-07-09T09:22:32-06:00 (Mexico City)
ISBN/EAN: 9781849513982

ISBN - escritura alterna:
1-84951-398-8, 978-1-84951-398-2
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: johann stein, aung
Título del libro: irrlicht, beginn, irrlichter, engine engine


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