Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | Englisch | 2016 | Springer-Verlag GmbH | EAN 9783319257914 - Pasta blanda
2016, ISBN: 9783319257914
[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… Más…
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Two Bit Circus and the Future of Entertainment / Elise Lemle (u. a.) / Taschenbuch / SpringerBriefs in Computer Science / Englisch / 2016 / Springer-Verlag GmbH / EAN 9783319257914 - Pasta blanda
2016, ISBN: 9783319257914
[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… Más…
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2015, ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment ab 18.09 € als Taschenbuch: 1st ed. 2015. Aus dem Bereich: Bücher, English, International, Gebundene Ausgaben, Medien > Bücher nein Buch (ka… Más…
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2015, ISBN: 9783319257914
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2015, ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment - 1st ed. 2015: ab 18.09 € Bücher > English, International > Gebundene Ausgaben Springer-Verlag GmbH Buch (kartoniert), Springer-Verlag GmbH
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Two Bit Circus and the Future of Entertainment | Elise Lemle (u. a.) | Taschenbuch | SpringerBriefs in Computer Science | Englisch | 2016 | Springer-Verlag GmbH | EAN 9783319257914 - Pasta blanda
2016, ISBN: 9783319257914
[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… Más…
Lemle, Elise:
Two Bit Circus and the Future of Entertainment / Elise Lemle (u. a.) / Taschenbuch / SpringerBriefs in Computer Science / Englisch / 2016 / Springer-Verlag GmbH / EAN 9783319257914 - Pasta blanda2016, ISBN: 9783319257914
[ED: Taschenbuch], [PU: Springer-Verlag GmbH], This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of dow… Más…
2015
ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment ab 18.09 € als Taschenbuch: 1st ed. 2015. Aus dem Bereich: Bücher, English, International, Gebundene Ausgaben, Medien > Bücher nein Buch (ka… Más…
2015, ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment - 1st ed. 2015: ab 53.49 € Bücher > English, International > Gebundene Ausgaben Springer-Verlag GmbH Buch (kartoniert), Springer-Verlag GmbH
2015, ISBN: 9783319257914
Two Bit Circus and the Future of Entertainment - 1st ed. 2015: ab 18.09 € Bücher > English, International > Gebundene Ausgaben Springer-Verlag GmbH Buch (kartoniert), Springer-Verlag GmbH
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Detalles del libro - Two Bit Circus and the Future of Entertainment
EAN (ISBN-13): 9783319257914
ISBN (ISBN-10): 3319257919
Tapa dura
Tapa blanda
Año de publicación: 2015
Editorial: Springer-Verlag GmbH
Libro en la base de datos desde 2015-10-26T07:10:49-06:00 (Mexico City)
Página de detalles modificada por última vez el 2023-06-29T07:40:07-06:00 (Mexico City)
ISBN/EAN: 9783319257914
ISBN - escritura alterna:
3-319-25791-9, 978-3-319-25791-4
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: william klein, katherine, williams, elis william
Título del libro: future, buch, internationaler circus, bit international, see the circus, elise, entertainment
Datos del la editorial
Autor: Elise Lemle; Katherine Bomkamp; Marcella Klein Williams; Elizabeth Cutbirth
Título: SpringerBriefs in Computer Science; Two Bit Circus and the Future of Entertainment
Editorial: Springer; Springer International Publishing
47 Páginas
Año de publicación: 2015-12-15
Cham; CH
Impreso en
Idioma: Inglés
53,49 € (DE)
54,99 € (AT)
59,00 CHF (CH)
POD
XVI, 47 p. 38 illus., 7 illus. in color.
BC; Hardcover, Softcover / Informatik, EDV/Anwendungs-Software; Grafische und digitale Media-Anwendungen; Verstehen; engineering; computer science; design; games; Education; STEAM; immersive; virtual reality; Media Design; User Interfaces and Human Computer Interaction; Mensch-Computer-Interaktion; EA
This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource.
Interview with Brent N. Bushnell, Co-Founder and CEO of Two Bit Circus.
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