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Gamers and Gorehounds - The Influence of Video Games on the Contemporary American Horror Film - Dodd Alley
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Dodd Alley:

Gamers and Gorehounds - The Influence of Video Games on the Contemporary American Horror Film - Pasta blanda

2005, ISBN: 9783836427371

Paperback, [PU: VDM Verlag Dr. Mueller E.K.], Over the past decades, the horror genre has depicted terror coming from various sources. Even a video game console can serve as a potential s… Más…

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Dodd Alley:

Gamers and Gorehounds - The Influence of Video Games on the Contemporary American Horror Film - Pasta blanda

2005, ISBN: 9783836427371

Paperback, [PU: VDM Verlag Dr. Mueller e.K.], Over the past decades, the horror genre has depicted terror coming from various sources. Even a video game console can serve as a potential s… Más…

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Gamers and Gorehounds: The Influence of Video Games on the Contemporary American Horror Film - Alley, Dodd
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Alley, Dodd:
Gamers and Gorehounds: The Influence of Video Games on the Contemporary American Horror Film - Primera edición

2007

ISBN: 9783836427371

Pasta blanda

VDM Verlag Dr. Müller, Taschenbuch, Auflage: 1, 84 Seiten, Publiziert: 2007-09-23T00:00:01Z, Produktgruppe: Buch, 0.33 kg, Computer & Internet, Kategorien, Bücher, Bühne, Film, Kunst & Ku… Más…

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Alley, Dodd:
Gamers and Gorehounds - The Influence of Video Games on the Contemporary American Horror Film - Pasta blanda

2007, ISBN: 3836427370

[EAN: 9783836427371], Neubuch, [PU: VDM Verlag Dr. Mueller E.K.], Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt., Books

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Gamers and Gorehounds - - libro nuevo

ISBN: 3836427370

The Influence of Video Games on the Contemporary American Horror Film Livre - Livre, Vdm Verlag Dr Mueller E K

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Detalles del libro
Gamers and Gorehounds: The Influence of Video Games on the Contemporary American Horror Film

Over the past decades, the horror genre has depicted terror coming from various sources. Even a video game console can serve as a potential source of antagonism. Video games allow players the opportunity to essentially become another person in another world. As this technology continues to improve, the line between reality and fiction continues to blur. The first part of this work looks at horror films from 1990-1999 that focus on video game representation. These are storylines that only portray video game technology as the villain as opposed to a beneficial asset to society. The second part of this thesis will focus on films from 2002-2005, all of which are video game adaptations. There is a distinct shift in the content of video game horror films at the start of the new millennium where video game technology is no longer portrayed as an antagonist, but as legitimate source material. This book is addressed to professionals in the academic circle of film studies or digital games theory. However, it is also written with every horror fan in mind who wishes to take a trip down memory lane.

Detalles del libro - Gamers and Gorehounds: The Influence of Video Games on the Contemporary American Horror Film


EAN (ISBN-13): 9783836427371
ISBN (ISBN-10): 3836427370
Tapa blanda
Año de publicación: 2007
Editorial: VDM Verlag Dr. Müller
84 Páginas
Peso: 0,175 kg
Idioma: eng/Englisch

Libro en la base de datos desde 2008-03-22T00:30:52-06:00 (Mexico City)
Página de detalles modificada por última vez el 2022-09-20T10:57:56-05:00 (Mexico City)
ISBN/EAN: 9783836427371

ISBN - escritura alterna:
3-8364-2737-0, 978-3-8364-2737-1
Mode alterno de escritura y términos de búsqueda relacionados:
Autor del libro: dodd, vdm verlag
Título del libro: video games, american horror, horror film, film und games, contemporary games


Datos del la editorial

Autor: Dodd Alley
Título: Gamers and Gorehounds - The Influence of Video Games on the Contemporary American Horror Film
Editorial: VDM Verlag Dr. Müller
84 Páginas
Año de publicación: 2007-09-23
Idioma: Inglés
42,00 € (DE)
43,20 € (AT)
70,00 CHF (CH)
Not available (reason unspecified)

BC; PB; Hardcover, Softcover / Informatik, EDV/Sonstiges; Informatik und Informationstechnologie; Öffentliche Darbietungen, Film, Rundfunk; Spiel; technophobia; horror; technology; video; immersion; videogame; game


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